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R. Clifton Spargo knows how to find the un-findable.

When confronted by the great absence in the late portion of doomed jazz age/literary power couple F. Scott and Zelda Fitzgerald’s mad and troubled romance—their undocumented trip to Cuba—he did what any debut novelist with enough gumption to change careers would do: he fabricated (and went to Cuba himself), with style and perceptive nuance.

A co-worker recently introduced me to an Internet meme that combines the wonkish humor endemic to programmers and their ilk with the high-culture aspirations of literary types such as myself. It’s a supposed lost Nintendo game circa 1990 based on Fitzgerald’s masterpiece, The Great Gatsby. According to the website “it’s an unreleased localization of a Japanese cart called ‘Doki Doki Toshokan: Gatsby no Monogatari.” Of course, those claims are completely bogus. Nintendo never released a Gatsby game here or abroad. But it’s easy to imagine Doki Dok Toshokan as a forgotten treasure recovered from Nintendo’s vault. The graphics are of the two-tone, blocky 8-bit variety, and stylistically everything about it feels like an old-school Nintendo game. The music is so synthetically melodic and completely lacking in tonal subtly that you can almost hear the binary code ticking away behind the scenes. It’s magical in the way that only NES games can be, and once you get accustomed to the awkward interface used to emulate the original Nintendo controller on a keyboard (space bar to jump, the letter Z to shoot), it’s an easy game to master and beat (I completed all four levels in about half an hour during lunch).